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March rabbit
Mosquito squadron The-Culture
2093
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Posted - 2017.03.12 15:32:22 -
[1] - Quote
Soel Reit wrote:piemmed you milla!  am i the only one that laugh so much when i read in the patch notes: Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
and start imagining HIGH APM USAGE in a battle of 3k people in 10% TiDi? are the devs trolling or at what kind of game are they playing atm instead of eve? Heh... here you not having any ideas about ratting in a supercarrier? 
I will answer: supercarrier does Haven in like 5-6 minutes. And this is like 6-8 waves of NPC. And for each NPC ship you need to select fighter and give it a command. Lots of clicks...
And with this patch they add whole bunch of additional clickfest to it: now you will need to order additional command to fighters to orbit something while they are finishing current target. Else new spawn of NPC can wreck some of fighters before you even lock new target.....
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito squadron The-Culture
2093
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Posted - 2017.03.12 18:25:46 -
[2] - Quote
Soel Reit wrote:March rabbit wrote:Soel Reit wrote:piemmed you milla!  am i the only one that laugh so much when i read in the patch notes: Relaxed the throttling on giving orders to Fighter Squadrons. This should result in less occurrences of busy squadrons during high APM usage.
and start imagining HIGH APM USAGE in a battle of 3k people in 10% TiDi? are the devs trolling or at what kind of game are they playing atm instead of eve? Heh... here you not having any ideas about ratting in a supercarrier?  I will answer: supercarrier does Haven in like 5-6 minutes. And this is like 6-8 waves of NPC. And for each NPC ship you need to select fighter and give it a command. Lots of clicks... And with this patch they add whole bunch of additional clickfest to it: now you will need to order additional command to fighters to orbit something while they are finishing current target. Else new spawn of NPC can wreck some of fighters before you even lock new target..... oh you mean the same people that are frequently on the kb with supers etc?? or even titans like that fcon dude?? ohhh i see  hm? We were talking about CCP, fighters and high APM....
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito squadron The-Culture
2094
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Posted - 2017.03.13 06:30:24 -
[3] - Quote
Arthur Aihaken wrote:I thought we were talking about CCP and F2P... Yeah, sorry.
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito squadron The-Culture
2094
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Posted - 2017.03.13 10:34:19 -
[4] - Quote
Scipio Artelius wrote:From a business decision perspective, what should CCP do? Look at the evidence and make the best decision they can on the basis of it, or not try to validate anything they do and just guess? Well...
For me the the most natural would be to look at every expired and for long not returned account. To look at his characters, they main area of space (high-sec, low-sec, 0.0, WH), main activity (trading, pvp, pve, whatever), they main connections (to discovery other alts of that player) and their area and activity.
And then using this data choose the most problem area of space and activity based on the biggest loss of active players. Maybe contact some of them in personal using email provided.
It would take a lot of time and effort but will provide the most reliable source for any decisions.
I haven't heard about such studies done by CCP. What they did and what they told in that FanFest (and what is widely using as 'ganking is good' by some forumites) is not even close to real searching for reason of losing players.
As proof (my personal anecdote): i know about many people who left the game for last 7 years. And not one of them left because of ganking nor nerfs to it. Some left because their main activity (PVE in 0.0 and evading PvP) is boring. Some other left because RL reasons. Some left because of high-sec PvP mechanics (OGBs, neutral logi and bumpers, station games).
So yeah, for me all this studi was just FanFest fluff. Made purely to make drunk fans happy.
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito Squadron The-Culture
2106
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Posted - 2017.03.19 11:14:36 -
[5] - Quote
Teckos Pech wrote: I did not come in via Reddit, SA or anything else. I came in because I saw an ad somewhere and thought, "Hey cool." I thought that PvP would be rampant, that as soon as I undocked I'd get shot. It was almost disappointing when I did undock. All these ships in space around the station and nobody shooting anyone.
Can i ask what exactly AD you have seen to get this idea about EvE?
I'm asking because i never seen AD with 'rampant PvP where people blow as soon as they undock". Most of the time CCP ADs have something about lore, or about exploration, about space but not about 'rampant PvP'. There was one AD about revenge but even then it is not what you described.
Maybe you are talking about youtube videos from booster-OGB-solo heroes? In this case you could get this opinion. But it is not "AD". And talking about such videos player expectations can vary heavily depending of what that youtube-hero was doing. Some of these people do only lvl4 missions 
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito Squadron The-Culture
2106
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Posted - 2017.03.19 13:59:02 -
[6] - Quote
Rroff wrote:^^ There was a load of ads pushed through facebook at one point which had PVP as one of the marketing points - I think it was based off a reworked version of this video https://www.youtube.com/watch?v=AdfFnTt2UT0 which tends to push a heavy PVP perspective. Even in this video you have: - person peacefully mining rocks (and nobody suicides him) - person quietly exploring (and nobody kills him) - one fleet attacks another (both sides came especially to fight) - 3rd party - yes, here is something "unusual" but again: these guys attack already fighting groups
All in all not that 'rampant' PvP. I would say more: this video tells that people do DIFFERENT things, mining, exploring, trading, fighting. Far from what Teckos is trying to say.
The Mittani: "the inappropriate drunked joke"
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March rabbit
Mosquito Squadron The-Culture
2107
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Posted - 2017.03.21 20:25:49 -
[7] - Quote
Jenn aSide wrote:Scialt wrote:Lawrence Lawton wrote:Scialt wrote: I don't really want to deal with voice commands either. I know that's not realistic for this game or most other MMO's at this point... it's just how I prefer to interact (via text communication rather than voice). I keep hoping some corporation of deaf players comes along for me to join.
For a while I thought I should just lie and tell everyone that I was deaf as a way to get them to stop telling me to get on comms.
You're right that it's not realistic. Voice comms are by far the most efficient way to communicate commands in a fleet engagement, so not using them would be a disadvantage. Telling people you are deaf would mean some do-gooder is wasting his time relaying commands for your needy self. People who refuse to use comms without a good reason are considered untrustworthy and annoying. Which is why I'm not part of your corporation. See? I'm not bothering you, you're not bothering me. But don't whine that players like me aren't joining the part of the game you think we should. Voice comms in video games was not a thing until relatively recently (last 10-15 years). Some of us old farts aren't interested and it is a barrier for entry to a lot of things. I still enjoy the game. I am still part of a corporation and I still PvP... I just do it solo in FW complexes in Low sec instead of in alliance fleets in null. I likely could be somewhat helpful in those fleets... but I don't want to take part in voice comms so I don't participate. Sorry if that annoys you. The annoying part is how weird all that is. In almost 10 years of playing EVE I've never met anyone who was opposed to voice comms. And your age has nothing to do with it, I started gaming well before voice comms too (I'm 42, and Im one of the young ones of the group), I have no problem using them. My last corp had a 73 year old player, he never had any problem with voice comms either It's so odd that if someone were to tell me they didn't want to use voice comms It would be easy for me to believe they were a spy or something. What is the actual issue you have with voice comms, if you want to share? Maybe it mostly depends of your lifestyle....
Personally i spend 13 to 14 hours a day "on public". People constantly talking around. I talk too time by time. No problem here. But when i get home i just want to have some silence. Yes, i always join corp/alliance roams and have no problem with comms. But if nothing happens i just set myself to 'afk' and have some rest from peoples talkings.
On the other hand there are people who just like to talk. They do not need reasons for it. Every topic is good enough. (and i only join conversation if the topic is really interesting for me).
Some person told that being on comms might be ok when you don't need to talk. "you just listen". But then what if you really do not care about other peoples stuff? Don't you already have enough of noise around you (other peoples, advertisements, TVs, etc...)?
I see why some people keep out of voice comms.
The Mittani: "the inappropriate drunked joke"
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